Animation characters are all around us since we were kids. Why not design some funny character of your choice and bring them alive introducing your favorite dynamics (walk, dance with different pose, gesture). Objective: Physical realization of 3D models and carve and deform the object to reach equilibrium. Design a character in its neutral poses as well as a set of deformed target poses. Must have smooth non-jerky animation. Input: Spring model or 3D skeleton mesh for characters and set of poses. Output
Figure 1: Assembled from modular, interchangeable, and hot-pluggable parts (left), our novel device ...
Animating an articulated 3D character currently requires manual rigging to specify its internal skel...
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as ...
167 p.Accesses to 3D character models are becoming more and more handy and affordable through 3D sca...
Figure 1: Our algorithm iterates between carving and deformation to reach the final, balanced result...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
Effective communication through character animation depends on the recognition of the performed body...
Motion control is one of the important components of animation. The process of creating motion of an...
In this paper, an interactive platform is introduced that users can create dancing animation of mode...
An example RigMesh modeling sequence: the artist experiments with different ideas for a shape by mod...
GORDON COLLINS and ADRIAN HILTON present a review of methods for the construction and deformation of...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
My aim is to find out how to create a 3d character model for a pre-existing live action film, give t...
We present a methodology for articulating and posing meshes, in particular facial meshes, through a ...
Procedural human motion generation is still an open area of research. Most research into procedural ...
Figure 1: Assembled from modular, interchangeable, and hot-pluggable parts (left), our novel device ...
Animating an articulated 3D character currently requires manual rigging to specify its internal skel...
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as ...
167 p.Accesses to 3D character models are becoming more and more handy and affordable through 3D sca...
Figure 1: Our algorithm iterates between carving and deformation to reach the final, balanced result...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
Effective communication through character animation depends on the recognition of the performed body...
Motion control is one of the important components of animation. The process of creating motion of an...
In this paper, an interactive platform is introduced that users can create dancing animation of mode...
An example RigMesh modeling sequence: the artist experiments with different ideas for a shape by mod...
GORDON COLLINS and ADRIAN HILTON present a review of methods for the construction and deformation of...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
My aim is to find out how to create a 3d character model for a pre-existing live action film, give t...
We present a methodology for articulating and posing meshes, in particular facial meshes, through a ...
Procedural human motion generation is still an open area of research. Most research into procedural ...
Figure 1: Assembled from modular, interchangeable, and hot-pluggable parts (left), our novel device ...
Animating an articulated 3D character currently requires manual rigging to specify its internal skel...
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as ...